Monday, March 14, 2016
First thing: There are spoilers from about 30 minutes into the game until about the hour, 1:15 mark. If you haven't played the game yet and don't want spoilers complete day 2 in the story and then read this.
This is mostly an observation post... Going back and playing games from years ago before we had what are now common game mechanics can be interesting! In this particular post it will be the Quest Journal. Modern games keep track for you: bullet point quest objectives, map way-points, etc, you don't have to even read the story text.
This was not always the case! As you can see in this example, to have any hope of progressing in a timely manner you have to read all the dialog and be a little bit lucky. It requires figuring out the order, how everything works together, and not forgetting about any of the parts while trying to solve the whole.
This is also an interesting consideration because a lot of times I ponder leaving popular mechanics out of some of my game ideas for a variety of reasons... but what impact would that really have?
So with no further adieu here is day 2 in the newly re-released The Legend of Zelda: Twilight Princess HD.
The only expectation I was given from the day before was one of the kids in the village was finishing a fishing pole and it would be ready for me today.
It will be interesting to play through a game from a time with less hand-holding and more puzzles even in ways we now take for-granted! I'm looking forward to what I can re-learn!