Showing posts with label Twilight Princess. Show all posts
Showing posts with label Twilight Princess. Show all posts

Tuesday, February 14, 2017

Nintendo Just Does Things Different: Wii U Gamepad Controller


I've been playing my Wii U again pretty heavily over the last week finishing Bayonetta 2 and playing more The Legend of Zelda: Twilight Princess HD. I've come back to the old issue I had with the Wii U Gamepad. It is both a great idea and poor choice at the same time and mostly due to one small design choice: it's always be on if the system is on!

The big question is do I have dominion over the TV?


If the answer is yes, I'm playing on the big screen and using the pro controller and my Wii U Gamepad is sitting behind the couch out of sight, but on, draining the already short-life battery. The Gamepad is in no way a preferable option to the other controllers being to large to hold comfortably and having underwhelming (thought sadly required by some games) gimmicks of touchscreen and blowing on the controller.


If the answer is no. The Wii U Gamepad is a wonderful gift allowing me to play a full console game (well at least the Wii U version of full) while sitting next to my wife and kid while they watch whatever they are into at the moment. The awkwardly large size is still an issue, but having the screen in my hand mostly makes up for it. Some of the features are still not intuitive though. I had to Google how to swap equipped items in Twilight Princess because using the touch screen to drag and drop items onto controls didn't even register as an option.


So the reason I haven't even tried to pre-order a Switch is Nintendo continues to make choices without regard to player input or their competition. The Wii U itself is a system released horribly under powered at the time that wouldn't support engine ports from many third parties. Without the "new" gimmicks of the Wii to push sales it also didn't have the success. The things that could get me to drop pre-order money at it on launch haven't been talked about like Backwards Comparability.

The Wii U played Wii games, Wii played GameCube games, 3DS played DS games, etc. Even going back to the SNES playing GameBoy games with an add-on was great. The complete lack of Nintendo saying anything is scary. Especially with recent setbacks like requiring you to buy virtual console titles on both the Wii U and 3DS instead of sharing libraries.

Now Breath of the Wild is getting a season pass and DLC? Nintendo's online service is becoming paid? Their service already splits your friends list with a separate one for 3DS and Wii U, you can't even join them and you want money for it? Also it appears the free monthly games will ONLY be playable for that month?

Don't get me wrong Nintendo makes good choices like keeping their consoles compatible with the last generation and controllers for that matter. Their games are almost unmatched in quality, but we are almost two weeks from launch of the Switch with so many unanswered questions.

Waiting to see, hope to be pleasantly surprised! The problem now is if I am pleasantly surprised I'll have to wait for them to be back in stock!

Monday, March 14, 2016

Life Before the Quest Journal or A Day in Zelda: Twilight Princess


First thing: There are spoilers from about 30 minutes into the game until about the hour, 1:15 mark. If you haven't played the game yet and don't want spoilers complete day 2 in the story and then read this.

This is mostly an observation post... Going back and playing games from years ago before we had what are now common game mechanics can be interesting! In this particular post it will be the Quest Journal. Modern games keep track for you: bullet point quest objectives, map way-points, etc, you don't have to even read the story text.

This was not always the case! As you can see in this example, to have any hope of progressing in a timely manner you have to read all the dialog and be a little bit lucky. It requires figuring out the order, how everything works together, and not forgetting about any of the parts while trying to solve the whole.

This is also an interesting consideration because a lot of times I ponder leaving popular mechanics out of some of my game ideas for a variety of reasons... but what impact would that really have?

So with no further adieu here is day 2 in the newly re-released The Legend of Zelda: Twilight Princess HD.

The only expectation I was given from the day before was one of the kids in the village was finishing a fishing pole and it would be ready for me today.

I climb down out of my house and find the kid that was suppose to give me the fishing pole, instead there are three kids and they are talking about a sling shot at one of their family's shops.

On the way into town I see a lady complaining she lost her baby cradle and expects it to be floating down the river? I get side tracked investigating this, but nothing really pops up... I do note a cat in the game because it looks a lot like my cat in real life. After a bit of searching I follow the river up stream and find a monkey and some land (visible on the map) I can't seem to get to. I try using adjacent zones, etc, nothing, so back looking for the sling shot.

I am able to find a shop, but the lady running it is so distraught about her cat she won't sell me anything... I wonder if it is the same cat I saw earlier. I go back and try to herd it back towards the shop. (The game has taught me this is a mechanic, but the cat doesn't cross the water well, it won't use the bridge, it will swim or get stuck under it, but that seems to be it.) After trying for a while I give up on the cat too and start looking around.

This guy sitting on top of whatever this is who wasn't saying anything before starts talking to me...

About the cat...

And then about grass I can use to call my eagle... funny thing is the eagle can't do anything from here... however if I jump a couple more platforms there is more grass and I can call my eagle from there, and I have a better view of the monkey that was upstream but blocked off. And it looks like he was holding a basket.

So I send the hawk out from this 2nd spot at the monkey and the hawk brings the basket back to me!

I take the cradle to the mom of the kid who was suppose to have the fishing pole for me and after walking her back to her house she gives me a fishing pole. At this point I do put together that the missing cat had to do with a fish and so I go out and catch a fish and then look for it in my inventory and try to lure the cat back to the shop again with no lock. After trying a couple times I give up.

I had talked to a guy earlier that wanted a bee hive knocked down, so I found a spot I could send my owl out and knock it down... this seems to be purely optional, but hey, I was able to progress something.

Since the fish wasn't usable after catching it, I had a thought... maybe if I catch a fish by the cat?!?

So I caught a fish!

The cat stole the fish... and ran home!

So I follow the cat inside and good news! She is now ready to sell things!

So I head outside and collect 30 Rupees to pay for the sling shot that are scattered around the village.

I purchase the sling shot!

And try to take it back to the children, but I'm stopped just before them and told by on of their fathers that he dropped off a package for me... Now how old am I suppose to be? I play with the children, but have a job, but everyone mostly treats me like a child, but the children all act like I'm older, but all the adults act like I'm younger? idk...

Anyway, I finally get to the children with the sling shot.

They make me show off my skills with a sling shot...

before flat out demanding I bring back whatever the delivery was.

So I go back into my house, find a big shiny blue box and find a wooden sword in it... wooden...

Of course the children want to see me skills with the wooden sword... as soon as I'm finished showing off a monkey comes out of the woods and all three children chase after it... because...

I mount my trusty steed who drives more like a garbage truck than a horse and head off into the woods... with only that wooden sword.

I come across two of the children along the side of the road abandoning the third and leave them out in the cold to thing about what they have done...

I run across a merchant who gives me a lantern so he can over-charge me every time I want to re-fill it. And he sends me on my way into a dark cave where my horse won't follow with only a wooden stick and a lantern that doesn't hold enough oil.

After a fair amount of time in the caves I finally find the 3rd child and the monkey that started this trip caged up between two bad guys... I bust them out and bring the girl home.

I run into the father on the way back home and he tells me I'm going to take a present from the village to the castle the next day... after a short dialog and thanks for saving his son I apparently head to bed... that was Link's day off of work!

It will be interesting to play through a game from a time with less hand-holding and more puzzles even in ways we now take for-granted! I'm looking forward to what I can re-learn!