Tuesday, December 1, 2015

The Strange case of Tomb Raider Definitive Edition


So I am late to the party on this one... but I had a very interesting thing happen with Tomb Raider. I purchased it shortly after release on the PC because I'm generally a PC gamer. It recently was one of the free games on Xbox Live, so I found myself sitting on the couch playing it and confused on if it looked better or not.

After some comparisons and playing both to the same point (my guess is roughly half way through), there are big pros and cons to both. At release PC was far superior to consoles, but something interesting happened... the game was enhanced for consoles and not PC... a game that had already been ported to PC didn't see a patch or Definitive Edition release. The new higher resolution Laura model did not show up, neither did the improved shaders or lighting from the DE (Definitive Edition). The PC version still has better post processing effects, higher texture quality, tessellation, ambient occlusion, hair physics, etc, but lacks the emotion possible in the new facial mesh and rig.

It's very disappointing to not see a PC release of an already ported game by Crystal Dynamics. So why wasn't the DE brought to PC? Well the changes were not mechanical, the DLC was mostly multi-player and most people don't play Tomb Raider for multi-player, at least not in the generic third-person-shooter low rated version that went into the game. The the question is would people pay for the DE release as either DLC or re-release? Metro pretty much did this, and while they were slammed by some for minimal updates, at least they gave the PC crowd the choice and anyone picking up the game late could take advantage of it.

So other than direct sales what other reasons could it be? Right after release (before an early patch) the PC version was plagued with slow down. I don't remember if it was the hair or rope physics, but it took an early patch to fix this. If we look at another example of Batman: Arkham Knight while it always ran fine on my system, it was pulled from the Steam store for months and offered no questions asked returns even after patching. So it's clear PC ports are still difficult at times especially on in-house or heavily modified engines. So maybe Crystal Dynamics thought it was to big of a risk?

So in conclusion the most interesting thing to me is I think I'll be finishing the game on the Xbox One. I'm a nut for lighting, sub-surface scattering, and beautiful shader work! The extra emotion you get from the new model isn't always in frame, but when it is it makes the difference! The post-processing effects on the PC do make in-game (at least without fire) look better over all, but foliage movement adds a nice touch in the DE and a lot of things like tessellation, AO, and higher texture resolution do get somewhat lost in motion. It's a strange day for me to prefer a console title over a PC, but either game is worth the money as a great game! I hope Crystal Dynamics will release the Definitive Edition on PC before it's 10th anniversary!

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