Showing posts with label Breath of the Wild. Show all posts
Showing posts with label Breath of the Wild. Show all posts

Saturday, March 11, 2017

Zelda Breath of the Wild is an Example of a Games as an Art Form


Zelda: Breath of the Wild is a truly amazing game! I don't feel like it does anything new, but everything it does is done so well!

Disclaimer: Following is a spoiler for one possible way to get to a specific tower. If you've already activated the tower pictured below, that's all I'm really going to specifically talk about in this post.


Making it to the top of this tower alive is my greatest accomplishment so far!

Breath of the Wild like almost any open world game is not about the stories in game, but rather the stores you create within the game.

Initially I cleared a corner of the lake and attempted to swim across, but I had no way to defend myself from the monsters that could float above it or attack while swimming unlike myself.

So I looked around, found a high cliff simi-nearby and went to work.

I climbed to the highest point and jumped off, but ran out of grip strength just before getting to the tower and splashed down in the water and died within seconds to the monsters mentioned above.

I found a ledge that was almost as high, but about as much closer to the tower as the distance my grip went out and tried again. This time I was inches short.

One more time from the same location but laser focused on flying directly at the tower as straight as possible and my grip failed dropping me onto the lowest platform on the tower.


Those two points in stamina wheel paid off!

I wait about 2 seconds for my stamina to re-charge and start up the tower and get attacked form the monsters around the base of the tower and quickly die.

Repeat the above steps and save on the platform after resting :)

After a few failed attempts getting spotted on the way up the tower I figured out if I could jump three times quickly up the tower I would get out of ground aggro range with just enough grip strength left to make it to the next platform.

Repeat the quick triple jump and climb to the next platform to clear and I'm out of range of any of the monster floating/flying above the lake and able to activate the tower.

So let's talk about the game for a minute:

Nothing I listed above is new to games, or the action-RPG that Breath of the Wild basically fits into with an added puzzle component. It's just all done to a level of polish that I can't remember seeing in a single game before. Everything about that experience just worked together like you'd expect. Talking to a co-worker about the game, he told me his own personal story about a very long glide off a steam peak onto the back of his horse that was one of these "epic" moments he experienced playing.

I think the best thing about the game being a Switch release title might be that the game was probably delayed for the Switch launch, because it has the level of polish almost never attained and that would come by having more time than planned to work on the game.

Breath of the Wild's weakest point is probably it's combat, though even the combat feels like something from Dark Souls requiring defense and avoidance being prioritized above attacking. The tells for enemy attacks didn't seem to be easy enough to read and archers would often hit me from off screen and at 4 hearts there were still a fair number of one-shot-kills. This maybe because I was in an area beyond where I should have been, or maybe I'm not good enough with Link's combat system yet, but I was always able to prevail, it just took a few to many tries a few times in my opinion, but not a deal breaker at all. Good bow use and weapon choices help a lot, and many camps actually have an easy way to beat them if you look around for explosives or rocks or other things in the area.

/Start Edit 2017-03-12

Okay, combat is fine compared to the randomly thrown in and very poorly controllable motion control puzzles. And not to mention I'm playing with the Pro controller, so having to switch controllers is very bad UX (user experience) in the first place.


I should do a post on just Quick Time Events and Motion Controls because they are such a turn off in games, but God of War III finally got a usable QTE system. Motion Controls are held back mostly by hardware I guess, considering none of them are as responsive as they need to be for how they are used in game.

/End Edit


The two things that really impressed me most of all are just how far you can see, (That screenshot is in real time in game) and that you can climb and go anywhere you see.

The only thing that really constantly bugs me is having the stamina ring in the middle of your screen all the time, often over Link. (See the 2nd image of the glider above).

Over all the game is made up of so many very well polished systems that work together almost seamlessly. It's really a marvel of what can be accomplished. I've played other open world action-RPGs and nothing comes close to Zelda, it just feels right everywhere you go. Many other games get a system or two right and the rest are half-implemented/realized.

I didn't believe all the perfect review scores, but since a game can't actually be perfect, this is probably as close as you will ever get! I think it's spoiled these kinds of games for me for all time. It's the hit game and system seller Nintendo needed after a long drought! If you don't have a Wii U, go buy a switch and play this game, if you have one decide if you want a Switch, and if not get it for Wii U. It's so good!

I'm going to mount up on Traveler, ride off into the night and hope it's not a blood moon I see through the trees!

 

Tuesday, February 14, 2017

Nintendo Just Does Things Different: Wii U Gamepad Controller


I've been playing my Wii U again pretty heavily over the last week finishing Bayonetta 2 and playing more The Legend of Zelda: Twilight Princess HD. I've come back to the old issue I had with the Wii U Gamepad. It is both a great idea and poor choice at the same time and mostly due to one small design choice: it's always be on if the system is on!

The big question is do I have dominion over the TV?


If the answer is yes, I'm playing on the big screen and using the pro controller and my Wii U Gamepad is sitting behind the couch out of sight, but on, draining the already short-life battery. The Gamepad is in no way a preferable option to the other controllers being to large to hold comfortably and having underwhelming (thought sadly required by some games) gimmicks of touchscreen and blowing on the controller.


If the answer is no. The Wii U Gamepad is a wonderful gift allowing me to play a full console game (well at least the Wii U version of full) while sitting next to my wife and kid while they watch whatever they are into at the moment. The awkwardly large size is still an issue, but having the screen in my hand mostly makes up for it. Some of the features are still not intuitive though. I had to Google how to swap equipped items in Twilight Princess because using the touch screen to drag and drop items onto controls didn't even register as an option.


So the reason I haven't even tried to pre-order a Switch is Nintendo continues to make choices without regard to player input or their competition. The Wii U itself is a system released horribly under powered at the time that wouldn't support engine ports from many third parties. Without the "new" gimmicks of the Wii to push sales it also didn't have the success. The things that could get me to drop pre-order money at it on launch haven't been talked about like Backwards Comparability.

The Wii U played Wii games, Wii played GameCube games, 3DS played DS games, etc. Even going back to the SNES playing GameBoy games with an add-on was great. The complete lack of Nintendo saying anything is scary. Especially with recent setbacks like requiring you to buy virtual console titles on both the Wii U and 3DS instead of sharing libraries.

Now Breath of the Wild is getting a season pass and DLC? Nintendo's online service is becoming paid? Their service already splits your friends list with a separate one for 3DS and Wii U, you can't even join them and you want money for it? Also it appears the free monthly games will ONLY be playable for that month?

Don't get me wrong Nintendo makes good choices like keeping their consoles compatible with the last generation and controllers for that matter. Their games are almost unmatched in quality, but we are almost two weeks from launch of the Switch with so many unanswered questions.

Waiting to see, hope to be pleasantly surprised! The problem now is if I am pleasantly surprised I'll have to wait for them to be back in stock!