Saturday, March 11, 2017

Zelda Breath of the Wild is an Example of a Games as an Art Form


Zelda: Breath of the Wild is a truly amazing game! I don't feel like it does anything new, but everything it does is done so well!

Disclaimer: Following is a spoiler for one possible way to get to a specific tower. If you've already activated the tower pictured below, that's all I'm really going to specifically talk about in this post.


Making it to the top of this tower alive is my greatest accomplishment so far!

Breath of the Wild like almost any open world game is not about the stories in game, but rather the stores you create within the game.

Initially I cleared a corner of the lake and attempted to swim across, but I had no way to defend myself from the monsters that could float above it or attack while swimming unlike myself.

So I looked around, found a high cliff simi-nearby and went to work.

I climbed to the highest point and jumped off, but ran out of grip strength just before getting to the tower and splashed down in the water and died within seconds to the monsters mentioned above.

I found a ledge that was almost as high, but about as much closer to the tower as the distance my grip went out and tried again. This time I was inches short.

One more time from the same location but laser focused on flying directly at the tower as straight as possible and my grip failed dropping me onto the lowest platform on the tower.


Those two points in stamina wheel paid off!

I wait about 2 seconds for my stamina to re-charge and start up the tower and get attacked form the monsters around the base of the tower and quickly die.

Repeat the above steps and save on the platform after resting :)

After a few failed attempts getting spotted on the way up the tower I figured out if I could jump three times quickly up the tower I would get out of ground aggro range with just enough grip strength left to make it to the next platform.

Repeat the quick triple jump and climb to the next platform to clear and I'm out of range of any of the monster floating/flying above the lake and able to activate the tower.

So let's talk about the game for a minute:

Nothing I listed above is new to games, or the action-RPG that Breath of the Wild basically fits into with an added puzzle component. It's just all done to a level of polish that I can't remember seeing in a single game before. Everything about that experience just worked together like you'd expect. Talking to a co-worker about the game, he told me his own personal story about a very long glide off a steam peak onto the back of his horse that was one of these "epic" moments he experienced playing.

I think the best thing about the game being a Switch release title might be that the game was probably delayed for the Switch launch, because it has the level of polish almost never attained and that would come by having more time than planned to work on the game.

Breath of the Wild's weakest point is probably it's combat, though even the combat feels like something from Dark Souls requiring defense and avoidance being prioritized above attacking. The tells for enemy attacks didn't seem to be easy enough to read and archers would often hit me from off screen and at 4 hearts there were still a fair number of one-shot-kills. This maybe because I was in an area beyond where I should have been, or maybe I'm not good enough with Link's combat system yet, but I was always able to prevail, it just took a few to many tries a few times in my opinion, but not a deal breaker at all. Good bow use and weapon choices help a lot, and many camps actually have an easy way to beat them if you look around for explosives or rocks or other things in the area.

/Start Edit 2017-03-12

Okay, combat is fine compared to the randomly thrown in and very poorly controllable motion control puzzles. And not to mention I'm playing with the Pro controller, so having to switch controllers is very bad UX (user experience) in the first place.


I should do a post on just Quick Time Events and Motion Controls because they are such a turn off in games, but God of War III finally got a usable QTE system. Motion Controls are held back mostly by hardware I guess, considering none of them are as responsive as they need to be for how they are used in game.

/End Edit


The two things that really impressed me most of all are just how far you can see, (That screenshot is in real time in game) and that you can climb and go anywhere you see.

The only thing that really constantly bugs me is having the stamina ring in the middle of your screen all the time, often over Link. (See the 2nd image of the glider above).

Over all the game is made up of so many very well polished systems that work together almost seamlessly. It's really a marvel of what can be accomplished. I've played other open world action-RPGs and nothing comes close to Zelda, it just feels right everywhere you go. Many other games get a system or two right and the rest are half-implemented/realized.

I didn't believe all the perfect review scores, but since a game can't actually be perfect, this is probably as close as you will ever get! I think it's spoiled these kinds of games for me for all time. It's the hit game and system seller Nintendo needed after a long drought! If you don't have a Wii U, go buy a switch and play this game, if you have one decide if you want a Switch, and if not get it for Wii U. It's so good!

I'm going to mount up on Traveler, ride off into the night and hope it's not a blood moon I see through the trees!

 

Tuesday, February 14, 2017

Nintendo Just Does Things Different: Wii U Gamepad Controller


I've been playing my Wii U again pretty heavily over the last week finishing Bayonetta 2 and playing more The Legend of Zelda: Twilight Princess HD. I've come back to the old issue I had with the Wii U Gamepad. It is both a great idea and poor choice at the same time and mostly due to one small design choice: it's always be on if the system is on!

The big question is do I have dominion over the TV?


If the answer is yes, I'm playing on the big screen and using the pro controller and my Wii U Gamepad is sitting behind the couch out of sight, but on, draining the already short-life battery. The Gamepad is in no way a preferable option to the other controllers being to large to hold comfortably and having underwhelming (thought sadly required by some games) gimmicks of touchscreen and blowing on the controller.


If the answer is no. The Wii U Gamepad is a wonderful gift allowing me to play a full console game (well at least the Wii U version of full) while sitting next to my wife and kid while they watch whatever they are into at the moment. The awkwardly large size is still an issue, but having the screen in my hand mostly makes up for it. Some of the features are still not intuitive though. I had to Google how to swap equipped items in Twilight Princess because using the touch screen to drag and drop items onto controls didn't even register as an option.


So the reason I haven't even tried to pre-order a Switch is Nintendo continues to make choices without regard to player input or their competition. The Wii U itself is a system released horribly under powered at the time that wouldn't support engine ports from many third parties. Without the "new" gimmicks of the Wii to push sales it also didn't have the success. The things that could get me to drop pre-order money at it on launch haven't been talked about like Backwards Comparability.

The Wii U played Wii games, Wii played GameCube games, 3DS played DS games, etc. Even going back to the SNES playing GameBoy games with an add-on was great. The complete lack of Nintendo saying anything is scary. Especially with recent setbacks like requiring you to buy virtual console titles on both the Wii U and 3DS instead of sharing libraries.

Now Breath of the Wild is getting a season pass and DLC? Nintendo's online service is becoming paid? Their service already splits your friends list with a separate one for 3DS and Wii U, you can't even join them and you want money for it? Also it appears the free monthly games will ONLY be playable for that month?

Don't get me wrong Nintendo makes good choices like keeping their consoles compatible with the last generation and controllers for that matter. Their games are almost unmatched in quality, but we are almost two weeks from launch of the Switch with so many unanswered questions.

Waiting to see, hope to be pleasantly surprised! The problem now is if I am pleasantly surprised I'll have to wait for them to be back in stock!

Tuesday, January 17, 2017

Gigantic on PC Guide: Installing, Updating, & Playing with Friends



I'm writing this post because I'm a huge fan of PC games, but a lot of the process of using Windows Store Games is very new so to avoid some trial and error I'm attempting to pass down what I've learned quickly. This guide is designed to get the game installed, show you how to keep it updated, and get you playing with friends as quickly and streamlines as possible.

Gigantic is available on PC and Xbox One. The PC version (at this time during open beta) is available through the Windows Store. Thanks to the Xbox Live Network you can play with and against your Xbox friends and share the same matchmaking pool (cross-platform) so you don't have to worry about poor matchmaking numbers like you may have heard about from other multiplayer Windows Store titles.

Because it's on the Windows Store it does require Windows 10 and the anniversary update. This update fixes a lot of the annoyances of Windows 10 so it's a good update to grab. If you don't already have the update you will be prompted during the installation steps below so don't worry about it. Just come back and continue where you left off after getting the update.


I. Getting Gigantic on PC


Optional: this is not a requirement, but will make everything else smoother. If you already have an Xbox Live account that you want to use be sure you log in with that account to Windows, the Windows Store App, and the Xbox Live App. I changed my Windows login to match my Xbox Live login after I started playing Windows Store Games and it helped a lot! This way your store purchases will go to the correct account, all your friends and games from Xbox will be available on PC, etc. This is a good tip for all Windows Store Games, not just Gigantic.

- Open the Windows Store:



If you haven't changed your Windows taskbar there will be a Windows Store Icon by your start button. If you have simply press your Windows Key or click the Start Button and type in "store" and it will come up in your search list.

- Sign in to the Store Using your Xbox Live Account:



Use the drop-down menu in the top right to sign in/verify you're signed in with your Xbox Live account so purchases (even of free games) go on your Xbox Live account.

- Find Gigantic and Install it:



Use the search bar on the right to type in "Gigantic" and it will come up in the list. Click on Get the Game and then Install Note: I've already gone through the purchase process (even though it's free), so the button may say something like purchase.



The actual game page will load and just click Install and wait for the download, shouldn't take to long.

- Before Running the Game Open and Sign into the Xbox App:

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You can do this while Gigantic is installing or after, but you need to do this before running the game for the first time if you've never signed in on this PC. Search for the Xbox app: Use the Windows Key or Start Button and type in "Xbox" when the app launches this is where you MUST be signed in with your Xbox Live account.

- Play Gigantic and Have Fun:



Search for Gigantic: Again use the Windows Key or Start Button and type in "Gigantic" That should be all you need, but if you run into any other issues continue to read the section below.

II. Keeping Gigantic Up-To-Date:


Windows is suppose to keep all your Windows Store Games and Apps up-to-date and normally does, but not always. To verify you're up to day: open up the Windows Store, click on your portrait on the right next to search and click on My Library and look for Gigantic in the list of Available updates at the top.



Click on the down arrow button on the right to start downloading the update.

III. Log In Failures:


This section covers bugs on the open beta build 253638 and anything below will of course become more functional with updates to Microsoft's APIs and Gigantic patches, but for now it's an attempt to help players use the Windows Store version of Gigantic and a few things to check should you have issues logging in.


If you click the start button and then the game hangs trying to log in: Close Gigantic and open the Xbox App and be sure you're signed in. I've actually had the best results by opening the Xbox App every time before I launch Gigantic and just leaving it up in the background while playing, this has fixed that log in issue for me.


If you click the start button, get the generic Login Failed and return to the same screen with the Start Button:


I've seen this caused because Windows hasn't kept Gigantic updated like it should, follow the steps outlined in section II above.

Other log-in errors will probably require you to contact support or retry later do to some kind of network issues :(

IV. Lose control in the Tutorial:



This one works on Xbox One or PC. If you get stuck at any point in the tutorial or practice bring up the menu by pressing Esc or Start (three lined button) and select quit from the menu, this will bring you back to the home screen.



V. Stuck in Queue Without Finding a Match:


If you spend an excessive amount of time in queue (greater than 5-10 minutes, though most queue pops seem to happen around 3 minutes max.) I've seen this caused by your client being out of date. You only match-make with players on the same version as you, and if everyone else has updated, you won't find a match, follow the steps outlined in section II above.

VI. Playing with Friends:




I mistakenly thought this was broken completely on Windows, instead some options either get defaulted off or it's easy enough to turn notifications off for the Xbox App and assume you'd still be able to party with the app open, but with notifications turned off they don't come though at all. Here is what I've found.

If you're not seeing the Windows toasts to join a party after being Invited to a Crew:



If you don't see the Game invite toasts (shown above) when someone invites you to a party, you can turn them on by:

- Press the Windows Key or click the Start Button and type in "notifications":



- Scroll to the bottom (alphabetical order) and be sure your Xbox App is set to on:



- Optional: Open the Xbox App and under Settings (gear icon on the left), General tap you can increase the Notification time so you have time to free your mouse (Windows Key) and click the toast before it disappears.



- Optional: Since you MUST have notifications turned on to get invites in the Xbox App under the Notifications section turn off anything you don't want to toast in the bottom right of Windows.



The Reliable way to Party Without Notifications:


- Have the person who is going to lead the party launch the Xbox App and Gigantic and log in to both.

- Have everyone who wants to be in the party with the leader launch their Xbox Apps (with Gigantic running) and find the leader in their friends list. (everyone should already be friends, if not add each-other as friends)



- The leader will have an button: "Joinable: Join Gigantic", click that button and everyone should show up in a party.

- When the leader is ready to play they use the Play Gigantic button and everyone will be brought into Hero Select and after they pick heroes will join the matchmaking queue together.


I'm only covering the large game breaking PC specific issues in this post. As long as you can log in and play with friends you'll find a very enjoyable multiplayer game with some time investment. Like anything else if you see other bugs try the basics of updating drivers, use the steps above to be sure Gigantic is up to date.

If you haven't already read though it, check out my guide on How to Win Matches: The Power Struggle: http://billychatterton.blogspot.com/2017/01/gigantic-guide-how-to-win-matches-power.html Hopefully this will be useful as you start playing the game to understand what is going on. Download Gigantic and enjoy! I'll see you on the airship!

Wednesday, January 11, 2017

Gigantic Guide: How to Win Matches / The Power Struggle

Why write this post? Gigantic is an amazing complex and fun game, but the complexity takes a while to understand. I'm attempting to speed up the learning curve with information that took me about a solid month of daily play to grasp. Without understanding the underlining game it's a charming, but run-of-the-mill PvP control point type game. Once you grasp the power mechanics however, it becomes truly enjoyable and competitive at a level that makes you consider what you should be doing at every moment. A large part of Gigantic's charm is it's an intelligent strategy game at heart, wrapped in a 3rd person action arena. Read, share, and hopefully enjoy the game more as your knowledge grows! See you on the airship!



What isn't as Important as it Appears:

Forget about everything on the Tab/Y screen: kills, deaths, assists, summons, and efficiency. Those stats will net you Fortune Cards, but won't win you matches.

This is mostly true with end game screens except for two stats: Guardian Damage and Orbs. These are the only two stats that will give you an idea about how you or your teammates helped out:

- Guardian Damage: During the Vulnerable Phase how much damage did you do to the enemy guardian.
- Orbs: If there is no creature on a point (or an Obelisk) the power can be manually collected and shows in this stat. (So it is situational, see Building Power Phase below)

Why don't kills and deaths matter? Because the timing of kills and deaths is more important by far than the numbers.

What is Important: The Power Struggle:

Now that we've talked about what isn't important, what is? The match happens in phases much like Magic the Gathering or many other turn based card games. Understanding these phases helps you make smart plays and win. The good news is everything you need to understand these phases is right at the top of your screen at all times.

Building Power Phase:

This is the phase you will spend the majority of the match in. Both teams start at 0 power at the beginning of the game and after every Vulnerable Phase. Your goal during this phase is to fill your bar to 100 before the enemy team does. Here is what gives you power:

- Player Kills: Killing an enemy player earns 10 power for your team.
- Creature Kills: Killing an enemy creature earns 20 power for your team.
- Collecting Power Orbs: Collecting the power orbs that spawn earns 20 power for your team.

Power Orbs: Each of the lettered points on the map spawn a Power Orb. Normally a friendly and enemy point spawn at the same time, but if there is an odd number of points the middle point will spawn alone and controlling it can be all you need to win the Building Power Phase. If you have a non-Obelisk creature on the point it will collect the orb for you (if it's not being attacked). If there is no creature or an Obelisk is on the point you must manually collect the orb (D-Pad Down or 4). Creatures also collect orbs faster than manually collecting, so if one team has a creature and one team does not the team with a creature has an advantage.

Disrupting the Enemy Team's Power: Both creatures and players can be interrupted while collecting power orbs, so if you see someone else collecting engage them, and if a teammate is collecting support them by keep enemies away from them or body blocking shots for them. If there will be a tie to 100 you can also disrupt an enemy creature so your creature captures the orb first. If you see an enemy point without a creature on it, but with an orb you can run behind enemy lines and manually capture the power orb.

Trading Power: This is where it can get interesting. Know how much power actions will earn your team and if you can make a good trade at the right time it can tip the balance of power. Being behind enemy lines you can capture an enemy orb or kill a creature and if you die alone you will earn 20 power for your team and will give the enemy team 10 power for your death netting a +10 for the trade. Taking at least one enemy player down with you makes this a better trade. If your team needs 20 points to reach 100 and the enemy needs more than 10 this may be an acceptable risk. (Read Building Shield Phase below as it may not be.)

At completion of the Building Power Phase there is a branch, if your team was the first to 100 you will enter the Attacking Phase if your team was not first you will enter the Building Shield Phase.

Building Shield Phase:

The more complex of the two phases after the Building Power Phase ends. If your team was not the first to 100 power the other team will be attacking and your team will be building shield. Your teams goal here is to fill the shield bar to 100 so when the enemy guardian does their initial attack it does no damage and any enemy player's attacks have the most possible damage absorbed by the shield. Shield numbers are the same as power numbers from the Building Power Phase, except no orbs spawn in this phase. Do anything you can to get that last kill or two to fill your shield, if it's at 100 the enemy guardian's initial attack is completely absorbed by the shield.

Also worth noting here is there is no power penalty for dying in this phase, so while you want to be up to defend the Vulnerable Phase this is an acceptable place to die if it can't be avoided without costing anything in the power struggle for your team.

Attacking Phase:

The team that gets to 100 power first enters the Attacking Phase. In the Attacking Phase your goal is to stay alive and not feed any power into the Building Shield Phase of the enemy team. Orbs do not spawn so the best strategy is usually to group up at a forward point, heal up and time your arrival to the enemy guardian at the same time your attack timer reaches 0 so you are present for the full duration of the Vulnerable Phase.

Arriving to early is the most common mistake I see here as the other team should all be there defending and deaths will add to their shield and make it harder to complete the wound and/or avoid a full team wipe while attacking during the Vulnerable Phase. Consider hanging back if it looks like you are the last one to the enemy guardian and your team won't complete the wound to avoid a full team wipe.

Vulnerable Phase:

After the Building Shield/Attacking Phases have ended the Vulnerable Phase starts. This is the only time the Guardians takes damage and you make progress towards winning the game. The first team to complete three wounds (deplete all three guardian health bar) wins the game. At the start of the Vulnerable Phase the attacking guardian does damage to the defending guardian to start off the phase. This damage is reduced by the shield the defending team has built up in the Building Shield Phase directly before. While every bit of shield helps at 90 shield the guardian still takes a substantial amount of damage, but at 100 shield the initial attack damage is mitigated completely so pushing to 100 percent will give your team a huge advantage in defending the wound. The shield also mitigates a percentage of player damage until it is fully used up, so the higher the shield the better.

Auto Wounds: If a guardian's health bar is already partially depleted the initial damage from the attacking guardian may fully complete the wound on it's own and the attacking team may not need to do any damage at all. The first two wounds work this why while the final hit of the final wound (to win the game) can only be made by player damage. If you know this will be an auto wound avoid rushing to the back lines where you are vulnerable to unnecessary deaths and instead plan another strategic attack on a creature if the defending team all goes back to protect a wound.

This is generally an okay time to die. Death adds to shield and power by way of increasing vulnerable time, but both are fairly low amounts. This also seems to be the highest chance of a team wipe, mostly on the attacking team and you really want to avoid this at all cost! I'll briefly talk about team wipes below.

I'll break up the Vulnerable Phase into attacking and defending wounds:

Attacking During the Vulnerable Phase: The enemy guardian is being pinned down by your guardian and is vulnerable to attack after the Attacking Phase has completed. During this time you want to primarily be attacking the enemy guardian at the expense of almost everything else. If you are playing a hero with strong crowd control (Xenobia and Uncle Sven's Focus Skills come to mind) you may consider using them so your team has uninterrupted damage on the wound for their duration, or you may save them for escapes after this phase.
Keep an eye on your teammate panel and run if possible to avoid a full team wipe!!!

Defending the Vulnerable Phase: Your guardian is being pinned down by the enemy guardian and is vulnerable to player attacks after the Building Shield Phase has completed. Your number one priority is to keep attackers from damaging your guardian. Only the front glowing part around the head is vulnerable, so watch for enemy players to group up on it. This is one of the most effective times to use your area of effect (AoE) damage or crowd control skills. Also if your guardian is being attacked by ranged consider using skills like Margrave's Hellburst, Mozu's Arcane Vortex, or if you've upgraded your skills defensively even something like HK-206's Fortify directly in front of your guardian to body block for them. There are other skills that can also be used well here, like knock backs against melee heroes to keep them out of range to damage the wounds. Experiment with your chosen hero's skills to wee what is effective here.

It is acceptable to die at this point as it gives a fairly small enemy shield and no power if doing so can reduce the damage your guardian takes, and doesn't contribute to a full team wipe!

Right After Vulnerable Phase Ends:

After the Vulnerable Phase, both teams return to the Building Power Phase. The first 60 seconds after Vulnerable Phase ends is arguably the most strategic. Here are a few strategic options:

- If you were defending a wound get player kills on any low health enemies trying to get out.
- If you didn't need to or weren't in position for a wound, take a creature's health down low in the Vulnerable Phase and kill it as soon as it ends to get a quick 20 power lead.
- Make a strong coordinated attack on a creature point if the other team is out of position etc.

These are the phases of the game that loop throughout your match. If you understand them and where you are in the loop it will help you to make smart choices and win the power struggle. The team with the most Vulnerable Phases usually wins, and that is achieved by winning the Building Power Phases.

Lastly I'll cover three more things that significantly effect power.

Clash:

Clash is designed to push the two teams closer together and help bring the match to conclusion faster. The top middle of the UI shows the number of points to get to Clash. Being the first team to 100 power (Rampage) is one point and when all the points are used up you enter Clash. These points really only matter for a few badges, but this will help you know how close to Clash you are. The map changes (many times dramatically) and the fight continues in closer quarters.

Full Team Wipes:

If your entire team dies there is an extra spawn time penalty added to your team (about 15-20 seconds). If your entire team is dead often the other team will push and kill one of your creatures before your team can respawn and defend it. So in addition to the power the other team got from killing yours teammates you can almost always count on losing an extra 20 power from a creature kill. This is why someone should often hang back during Attacking Phases or at least be aware if everyone is in a bad location and run early. Team wipes want to be avoided at all costs. And it's actually a good thing to watch that last person run for cover if everyone else is dead.

Summoning Creatures Your Team Can't Defend:

Those center points on a map feel nice to control, but if you can't defend the creature summoned on them it's a constant 20 power drip to the enemy team. Don't summon these creatures unless you can defend them. Many games I've been in have been lost by overzealous summoning on center points. With the addition of the Obelisk, you do now have an option as they give no power when killed. So if you summon on a heavily contested point use an Obelisk, just remember you'll have to manually collect the power orbs.

Tuesday, August 30, 2016

The Basics of Importing Games

I have recently enjoyed importing games and am going to write a post about the basic considerations when importing hoping to help others interested in importing. There are a lot of details you'll need to look into, but this is a quick overview to get you started.

Does Your System Support Importing (Region Locking)?
The first thing you need to know is if you will be able to boot the game on your system. Some systems are region locked and will only read disks with a matching region encoded to them.  3DS is region locked while the DS was not. Playstation 3 and 4 are not locked, but I haven't looked into others so I won't list them. A Google search will answer this question quickly. If your system is region locked you'll need to buy a system for the region the game is made in. This may or may not be easy for example the 3DS is self contained, anything that is not you will need to know if it supports NTSC/PAL and if your TV also does. Also some kind of power/pug adapter may be required, plugs are easy but 110/220 voltage is not always.

PCs are technically always open, but I've read up on a few rare cases that require you to change the language and/or location in the operating system.Other issues may still apply though, keep reading.

Is the Online Play Restricted in your Area (IP Blocking by Region)?
IP addresses are the internet's way of telling who's who where the data needs to go. IP addresses are grouped by country like mailing address and some game servers restrict access to IP addresses for anything not in their intended area. I'll give two quick examples of this.

- Monster Hunter Portable 3rd: The middleware software that allows multiplayer on the Playstation 3 HD version does not connect in the US. So I can play all the single player content fine, but won't be able to use the multiplayer.

- Monster Hunter Frontier: This game is an always online game so basically you can't play any of it without connecting to a server as far as I can understand.

So how do you get around IP blocking? The only way I am aware of is using a VPN connection to an IP address inside the restricted access area. I've setup a free VPN and had a lot of latancy just web browsing, so haven't tried to play games over it at all. There are also paid VPNs that will probably perform better. Lastly I've also read about Frontier players being found out and the VPN being blacklisted so one one else could use it to play. I've avoided trying to get past this kind of restriction so far.

Is the Game Localized in Your Language?
This can be a bit one... Here are some considerations.

- If you are importing the game anyway, check all regions to see if any are better. Gundam Breaker 3 for example was never released in North America, but the Asia release had English subtitles and menu translations, so importing this version was far superior to the Japanese version.

- Look for versions that have language more similar to yours. I don't have a ton of experience with Spanish or German, but both are easier to try to decipher for me than something without the Latin alphabet.

- If other games in the series are in your language play a lot of them first. In my case most of the titles I've imported are Monster Hunter titles and I started by playing their English versions and mostly imported to play on the big screen instead of handheld. The game is still very recognizable to the original so most of the mechanics and iconography are similar enough to understand knowing them in English first.

- This one will require some gray areas, but a lot of games have fan-translated version. If you are playing on PC you might be able to patch it in, or if it's not a current generation console you might be able to find an emulated version of the game that has been patched you can use as reference to learn some of the mechanics. As long as you actually own a copy of the game and the system it seems gray, but I'm not a lawyer, so don't take my word for it.

- Look for community sites, YouTube videos, etc that other people have posted to help out.

- Google Translate
In my opinion this is the big one and what really makes importing a language you don't understand doable. Sorry for the boor quality shot, but Google Translate allows you to use your camera's phone and will in real time translate the text in the camera to your language. You can also take a picture and highlight just the text you want translated. The translations aren't perfect by any means, but normally will give you a good enough translation to figure it out.

- If you find yourself wanting to import from the same country consider learning the language.

Research the Specific Game and Region Requirements
In conclusion the internet is a big, wonderful, scary, disgusting, amazing place. Someone else has probably already imported the game you are looking out to your region if it hasn't just released. Do your research. Internet searches on every game I've imported and numerous ones that I didn't have told me exactly what to expect. They'll tell you what features will or will not work, the back of boxes will tell you what languages will have auto and subtitles and multiplayer options. Also any third party online middleware should be listed there and you can search for other games using it.

After importing a few games I was surprised how easy and enjoyable it is. And currently I'm spending a large percentage of my gaming time playing Monster Hunter Online a Chinese MMO version only in Mandarin. If there is a game you really want to try go for it and enjoy!

Wednesday, April 20, 2016

What do you do with game mechanics you don't like? (Hollowing in Dark Souls III)

First a quick disclaimer: There are spoilers for a very early NPC you come across at the beginning of Undead Settlement, and the game mechanic surrounding it. If you've already read the various posts around the internet about unlocking the secret endings to Dark Souls III, this purposefully gives less spoilers.

Hollowing has been a part of all of the Dark Souls games in one way or another, and though the mechanics have changed I've never really liked it. In Dark Souls III it is optional. I read up on hollowing and it appears you really SHOULD follow this quest line... you are given free level-ups, and the "best" ending of the game requires you to see the quest chain through to completion.

So the real reason I find this fascinating is that the only real draw back (that I can confirm) is it rots your character cosmetically. You go from looking like this:

To looking like this:

To make this less rational... I normally wear the highest defense armor I can find that isn't super over-weight. So normally that involves a helm that completely hides my face. (In my current game I'm not there yet, but it's coming, and the camera is behind you in game anyway.) It's completely irrational that I would miss out on a large quest chain, the "best" ending for the game and free level ups to not look like a zombie right?

But still I rolled back my save losing a weekend's worth of play to avoid going hollow in the first place.


So now Yoel of Londor is sitting at Fireling Shrine offering to "Draw Out True Strength" while I still look like this:

I read up and know I have a limited time to make my choice, but I just can't bring myself to go hollow now that the game doesn't require it. The first words out of Yoel's mouth(y thing) is "kill me" so I even did that before reverting that save as I didn't know if "sin" was tracked in this game. Maybe in New Game + I'll try out going hollow, and maybe I'm more opposed to it because of some of the horrific drawbacks in the previous games. I do really like being embered, I'll just stick with that! :)


A couple more spoilers, but if you've read this far I don't want to lead you astray: What makes it worse is I know I can even cure hollowing if it does indeed get bad (I read some of the mechanics may actually degrade if your hollow level gets to high), so it's not even an unrecoverable choice... Part of me is made for not making it, another part mad for reading up on it and spoiling it, but I was already at the point I was going to revert my save to get rid of it, I just wasn't sure what I was giving up, the answer is a lot... but somehow for some reason it doesn't matter.